I have just come up with an exciting new idea (preliminarily known as The Glory Cup), which I wanted to share with you, because you might know how to help make it happen:
A new 2 rounds per year league of teams matches (imagine the davis cup but better). Two weekends of every year are to be reserved for these team against team battles, to happen on roughly the same day all over the world.
Each team is to consist of 4 players, at least three of whom must originate from the region they are representing.
Each team represents a specific region. For example in the UK competition there are to be 8 or 10 teams:
one team to represent each of Wales, N. Ireland, Rep. Ireland, West Scotland, East Scotland, the Midlands, England Northern, 'London and East Anglia', England South and Team Continental Europe is to represent the rest of Europe.
In the Far East, in North America, in Oceania and in continental Europe, similar ideas are to be cascaded for consideration, with In the Far East : China's top 6 provinces (getting a team each) and 'rest of China' forming 7 teams, Thailand's top 4 provinces (getting a team each) and rest of Thailand forming 5 teams, and the rest of the 16 teams are to be the national teams of the 3 next-best East Asian countries and a rest of Asia team.
In North America, each US state, each Canadian province and each Central American country are to have teams of their own
In Oceania, each state and territory of Australia (8) are to have their own team, plus NZ is to be split into 3 (South Island, N, and Central NZ), and a 12th team is to unite and represent the rest of Oceania.
and in continental Europe: one team per country at first ....
I am not suggesting any overlap between regions. A teams World Cup would be better off with the teams from the above UK regions, plus the top other countries as country teams, plus a rest of the continent united team for each the rest of Americas, rest of Asia, and rest of Europe (with the rest of Oceania and Africa merged in with whoever would otherwise be the weakest of these three). A world cup event would be wise to use the below mass-events to determine the fixtures for the later team against team matches.
In all areas, the top team is to be split up into three smaller regions teams once/if it has lead the overall ranking list after any 5 or more of the first 15 rounds of play. This is done to prevent the same team from overly dominating the same competition forever, which would ruin the suspense.
Each day or evening is to consist of 4 parts: Part 1 is a 4 against 4 relay match. Every time a player has played a shot, potted a ball, and would normally stay on to play the next shot, his next team mate plays the next shot instead. Regardless of whether or not a ball is potted, every time a player plays a shot, they then go to the back of the queue for their team. Once one team has won four frames, part one is over and the winning team gets 50 rankings points (+2 if they won 4-0 or +1 if they won 4-1), while the losing team gets 10 rankings points per frame they won.
Frames are won the moment one team reaches a score of 30 to 2 or less within the frame, or the moment one team reaches a score of 40 to less than 10, or the moment one team reaches a score of 50 to less than 20, or when the final ball has been potted or when all remaining balls plus two or more fouls would be needed for one team to win the frame. This way, once a frame is pretty much decided, it is not drawn out too long, making room for more action to come.
Part 2 of every evening is where the team that lost part 1 sheds its worst player and goes up against the winner in a 4 against 3 relay game. The first team to win two frames gets a further 40 rankings points (+1 if 2-0) and the losing team again gets 10 rankings points if they won a frame in this part of the evening. The worst player is determined by individual player scores, as displayed on scoreboards in the arena. These scores are composed of the combined value any balls potted by that player minus all the balls potted by the other team in the team's turn that followed his shot.
Again the worst player on the losing team is dropped. Part 3 consists either of a 4 against 2 or a 3 against 3 relay game, depending on the results so far. Losing a team's weakest player is an advantage, as it means that the team's skill average improves. The team that wins two frames first is declared winner of part 3, thus clinching a further 40 rankings points (+1 if 2-0), and the losing team again gets 10 rankings points if they won a frame in this part of the evening.
Then finally, as a treat for the fans, the number one best player from each team square off in a final 2 out of 3 match, worth 10 ranking points to the winner (+1 if 2-0) and the losing team gets 4 rankings points if they won a frame in this part of the evening.
With the evening over, all ranking points won by the team are added to the team's combined ranking score, which consists of the scores from all the recent rounds of team play, with a depreciation weighting of 100% - 100% - 90% - 70% - 50% - 30% - 20% - 10% - 5% - 2% - 1%.
Each team's overall ranking score determines who their next opponent but one is going to be, on the basis that the top ranked teams will go up against each other; the 3rd and 4th ranked teams will go up against each other, the highest ranked not yet allocated team will play the nearest by travelling time of the next 3 below it in the rankings; the highest ranked still not allocated team will play the nearest by travelling time of the next 3 below it in the rankings; and the remaining 4 or 6 teams will all be allocated an opponent based on minimising travelling distance.
In the first two rounds of play ever, all teams play against the two other opponents in such a way that travelling distances are minimised. Then after round 1 of play the above system generates the opponents for round three; after round 2 of play the above opponent allocation system generates the opponents for round 4; after round 3 of play the above system generates the opponents for round five; ... and so on.
In addition to the above, opponent difficulty points (ranking from 20 for the opponent of the number 1 ranked team to 0 for the bottom ranked team's opponent) are awarded to give teams who have the highest ranked opponents on the day a bonus to reflect the greater difficulty of their challenge for the day.
I really hope you like and help this idea along. It will need some liking, and some leadership in getting it going for real.
This is why I am always here to answer any questions about this and other ideas, and to help tweak things for the better.
PS Here's my top 2012 idea
> Dear colleague:
> I now present:
> The grandest teams snooker event ever designed. It
> features 24 teams of 4 assembling in one place for 2-4
> weeks, at the end of which all players will be better
> known, & more experienced, & all teams will have
> fought close & hard battles to determine the end
> positions. Please print this & read it during your
> break or your commute (or so), then discuss it with
> the powers that be!
> This is the format of play:
> Every 2nd round of matches (rounds 2,4,6,7,9,11) is to
> be fought out as a series of clash matches. Within the
> pairings, 5-frame matches (with some exceptions in
> later rounds & for lower positions played as 3, ie
> first to two, rather than first to three wins)
> decide who gets the victory - with each player given
> two opponents from the opposing team through a drawing
> of lots. If after all 8 matches there is a 4-4 draw, a
> 3v3 (5-frame) ninth encounter decides it, in which
> each team selects its best three players, and every
> time a shot is missed or
> 20 points are scored within a frame, the
> person's turn ends, and he goes to the back of his
> team's 3-man queue. (in the event of a break of 20 or
> more during this ninth clash, the next person on his
> team is allowed to attempt to pot
> another 3 balls and then the team's turn ends)
> Sudden elimination matches (rounds 1,3,5,8,10,12): all
> 8 players are assembled around one table, and every
> time the overall frame score of the 1st team to reach
> a flag marker, then that's one against the losing
> player. When one team reaches a score of 20, 10 is
> deducted from that and the person
> who achieved it (= a flag) successfully goes to sit at
> the end of his team's queue, while the opponent stays
> in. The same happens when the
> score reaches 40, and when the overall frame is
> won (which is based on the overall net scores after 20
> have been deducted in the manner described above). In
> this way, each frame consists of 3 flags.
> The aim of the match is to eliminate the whole
> opponent team (or to eliminate all but one of them
> without yourselves having lost two players).
> When a certain number of consecutive flags have been
> lost, a player is eliminated from the match. During
> losing streaks begun in the 10 first flags of the
> match, 7 consecutive flags are required for a player
> to be eliminated. For streaks that begun in the
> 11th-15th flags (within the first five frames of the
> encounter), 6 in a row is required. ... (16th-20th: 5;
> 21st-25th:4; 26th-30th:3; from the 31st onwards: 2
> consecutive flags suffice to eliminate a player, if
> the match has not ended by then).
> The first four rounds of this event are played in two
> pools of 12 teams each, with overall enconter wins
> and points differences counting to break a tie (a 5-3
> win in a clash match counts as +2 & -2; a sudden death
> match win after 82 minutes of play with three men left
> in the winning team counts as +&- 300/82=3.658, etc).
> Rounds 5-8 (= phase two) are played as a top division
> of 12 teams, a second division of 8 teams, & a bottom
> division of 4 teams, with each team assigned four
> other teams within its division (three in div3).
> Rounds 9-12 (phase three) is played as ladder matches:
> 1:nr 1 v 2 overall so far; 3v4; 5v6; ...;
> div 1.11 v div2.1; div1.12 v div 2.2; div2.3v4; ...;
> div2.8vdiv3.2; & div3.3 v 3.4.
> 2: winner of matches 1&2 meet; W m3 v L m1; W m4 v L
> m2; ...
> 3: Loser match a v W mb; L mb v W mc; ...
> 4: 1v2; 3v4; 5v6; 7v8;....
> So each team has 11-12 matches, but those at the
> bottom of the hierarchy may be shorter matches (in
> elimination matches, they start at five consecutive
> flags required instead of seven; in clash matches:
> nine 2/3 matches rather than 3/5 matches)
> The teams taking part are (though this list is
> 6 English regions (based on the 12 outlined below, and
> the top six determined by an excercise of giving the
> top ranked English player 25 points, then 24, 23, 22,
> ... totals decide which are the top six),
> a rest-of-England team 'other counties' (in which no
> county is allowed to have more than one player),
> Wales, Rep. of Ireland, Strathclyde (which stretches
> from the isles of Mull & Coll to the Green Lowther),
> rest-of-Scotland called 'Tays & Fifes' or similar,
> rest-of-uk (including NI + all islands & overseas
> territories 'UK offshore'),
> 6 other countries (selected by sterling equivalent
> total prize money won per year, ideally including
> teams of China&HongKong joint, & US billiard players
> -perhaps selected from four clashes such as AusvNZ
> USvCan NedvBel & ThlvChn + two from a 2-loss
> elimination event ending in 4-4..2-4..2-2..1-2..
> 1-1=the two who made it),
> rest-of-europe, (rest-of-)americas,
> (rest-of-)asia, (rest-of-)Oceania&Africa, + a team of
> top 4 women in the world & of UK under-18s.
> (making 24-teams - I suggest that after every year the
> worst performing 'other country' be replaced by a
> special event winner, & after the 5th, 10th, 15th &
> 20th year, the best overall team be split in two, &
> the last place team be merged in with the next lowest
> appropriate team of its category, eg: perhaps
> Yorkshire would split into West & rest-of, while the
> women & jnrs might merge, or, rest of england might
> have to be split into: Thamessexes (S) and Shires (N),
> while the a merger of low'ens may have to take place
> in the Far East, Americas, Europe or Oceania), so the
> event structure can stay the same with 24 teams.
> Just imagine the excitement, & the possibilities.
> Imagine the excited fans, & the media.
> The day after the end of the teams event, this
> Snooker Olympiad could continue with the top 16
> players based on overall individual scores during the
> event playing in a 2-loss-elimination Masters Cup
> (16..8-8..4-8..4-4..2-4..2-2..trailing opponent swap
> midway through SFs; grand F); and players ranking
> 17-50 would play in a special elimination mass rumble
> for the Verstility Trophy: first the 34 players would
> play only themselves (alone) twice each for time,
> number of missed shots, & nr of points scored. Their
> combined performance would then determine their entry
> order into an elimination series game, in which
> five players are in at a time, starting with the
> bottom five upwards (with the next one up entering the
> game every time one is eliminated): One-frame clashes,
> players don't face each other twice. Elimination
> occurs when a player has lost 3 frames in total
> (though they can earn bonus lives by winning three in
> a row), the last one left in wins.
> This (1-16,17-50) playing order would be determined
> by: 30% each: their frames & flags scores during each
> of the phases. and 10% their team's end ranking
> position. And the prize money should go roughly: 40%
> is split equally among the 24x4 players; 40% goes in
> shares (0 to 24th team, 1 share to 23rd team, 2 to
> 22nd, ..., 23 shares to winning team), and 20% is
> similarly staggered among the top 16 plus the top ten
> of the Versatility Cup.
> Please let me know what you think of it, & whether you
> would be able to help bring the idea up for discussion
> with the powers that be. For any questions I am
> here, & please reply in any case to confirm you
> received this, & gave it some thought.
> with best wishes,
> PS: May this vision, and all your dreams come true!
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- Joined: 12 January 2013